Fix parsing of linked engine extension paths with extra spacing. Can install games to iOS 14 devices, but can't launch them from Stencyl. When testing on iOS, game will fail to launch if debug symbols are missing. Building in Xcode is broken, when Xcode is launched from Stencyl. Fixed a bug causing iOS compilation errors when using Xcode 10.1 (the latest available on High Sierra). Can't build macOS/iOS games if Xcode was installed/updated recently and not opened. Compilation error if Stencyl is installed to a path with spaces in it on macOS. don't assume success of the keytool command ask to delete existing keystore if it's already there.Ĥ. parent folder wasn't created if it didn't existĢ. Fixes to android certificate generationġ. Fix issues with selection while typing in Open Resource Dialog ( #1754). Drag and drop import doesn't work with file paths that contain emoji ( #1880). Update Stencyl's version numbering scheme ( #1920). Quote from: acceleron3000 on June 29, 2012, 10:02:33 pm Okay, here's my How-To guide on how to easily get ladders into your games:To see what we're currently working on, view our issue tracker. So if you want to add, move, or delete a ladder, remember that you have to change both the visuals and the collision region separately. You can easily view your regions at any time in the Scene Editor by choosing the Working Mode that looks like the outline of a square and whose tooltip reads "Work only with Regions". Remember that your ladder sprites and the ladder collision regions are not linked to each other. But here's the important part: make sure the name of your region is "Ladder".Īnd that's it! The player will start "climbing" the ladder once they go "Up" while colliding with it, and make sure your ladder movement speed is something other than zero or else it might appear to not work. Once you've drawn the rectangle, click on the region you just created, and on the right side of the screen, you'll see that you can now fine-tune the dimensions of the box if you want to be more accurate. Draw a rectangle over your fake ladders, but don't worry about being super accurate. In the Scene Editor, select the Add Region tool from the toolbar on the left (it looks like a dark blue square with a green plus sign on its bottom-right corner, and if you mouse over it long enough, a tooltip pops up that says "Add Region (Box)".).Next, add your fake ladders to a Scene so that we can test them out. For instance, my ladder sprites were imported as part of a Tileset, so I had to edit the Collision Bounds for those tiles to be "No Collisions". First, if you have some ladder sprites, add it to your levels and make sure that it's not collideable. On the bottom left of the screen, click on the "+ Add Behavior" button, and select the "Climbing" behavior. Go to the Actor Type for your playable character, and then go to the Behaviors tab.Then do a search (top-right of screen) for "Ladder and Water Pack". To do this, open up Stencyl, and click on the big "StencylForge" button on the top bar. Download the "Ladder and Water Pack" pack.Okay, here's my How-To guide on how to easily get ladders into your games: Otherwise there would be no way of unsetting collided, as the collision block would never be called. In the colliding with ladder-group behaviour, only set an attribute "collided with ladder" to true, then in a "when updating" behaviour you unset collided at the end. You might want to put what i wrote outside the collision behaviour. But you should try it out and then post what you got. I don't have too much time now, and I don't think I can think this through without doing it, there might be depencies in other movement behaviours. It will also be easier to have a separate jump key and climb key, especially if the character is supposed to be able to jump from the ladder. There might be some things to add for when the player falls off the ladder, or he collides with a wall, (if you use wall sliding/jumping) when the ladder is next to a wall. If he is jumping you should set "is climbing" to false. If he is climbing set x speed and y speed to zero, then if any of the arrow keys are down set x-speed and y-speed to a fixed amount depending on which keys are down.If it was, set "he is climbing" and prevent falling. If he is not climbing, check if up or down key was pressed.If the player is colliding with a ladder and he is not jumping: This shouldn't be so different from wall climbing: Then for the player you need a behaviour. Basically I would make the ladder an actor, set the collision to type sensor, set it to cannot move, and make a separate collision group for ladders which only the player can collide with.
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