![]() I feel really dumb that I have to ask for help with this, but Im currently working on an rpg maker project about a paranormal investigator/vlogger and. Um one final thing, kurashi, i'm currently using Fullscreen++ in my game so, i 'm not sure what's it's resolution but what would happen if i combine the script you suggest me ''GraphicsResize(640*480) for future reference. RGSS3 Scripts (RMVX Ace) RGSS3 Script Requests. Thanks for your time answering my question again! Finally, a good idea is to use events like: Show Picture 'HeroLaughing. By upsizing it to only 1.6, instead of 2, I can downsize the image without destroying the overall image quality later. ![]() Also you can google for 'message and picture script for RGSS3' RGSS3 is th engine RPG Maker VX Ace games are bult on. Simply put, the more you upsize or downsize something in image editors like Gimp, the more utterly marred the image quality is. I have recently begun my first delvings into RPG Maker VX Ace and Ive come accross a small problem I cant really find an answer too. Some people posted for 15 min and they got a reply :D Maybe searching on Google for 'Galv' or 'Yanfly' scripts will bring some light to your request. I thought there might be some kind of error or i'm spamming too much :D. if you havent inserted your picture in resource manager, do so. Thanks kurashi, i waited for quite some time for some help :D. go to the second page and click, Show picture. When Lights Off is on, the condition on the event will pass and the translucent picture will show up: The lights are off, the picture makes it look dark. Have the actual in-game light switch turn the 'Lights Off' game switch on and off. Hello, I have started creating a massive open world RPG (my map size is 500 by 500), and I have noticed the increasing amount of lag. Call it 'Lights Off' or something of that nature. RGSS3 Scripts (RMVX Ace) RGSS3 Script Requests. Scaling within the engine is tedious, and usually of sub par quality. Disable any adblocker and tracking prevention then try again. By default the resolution of the game is 544x416 and you can use the script "Graphics.resize(640, 480)" to increase that up to 640x480. (or personaly I'd place in some opacity changes as well for a fade)Īs for the image size it's best to just get the size of your window and make the scenery image be that size in an image editor out side of Ace. ![]() The wait for input method would be like follows:Įrase image. Enjoy (EDIT: It seems that around the middle of the. Perhaps have a message window stating something about the scenery or just have a wait for input method to fade the image away so that gameplay can resume. Today I wanted to show you all how I make my maps, as well as work on the lighting and shading for them. Originally posted by Kurashi:The simpleist way to to do this I think would be to have a set of events set to trigger by player touch that display that picture.
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